It's easy as walking given the young target demographic, with the main difficulty coming from discovering the huge amount of collectibles within each level, much of which required returning to the level with a new character that had a specific ability, which created incredible replay value. Gameplay and graphics-wise, the game was extremely simplistic even for the PS2/Xbox era. Part of the appeal of LEGO Star Wars: The Video Game was that it emulated the concept of playing LEGOs, with a huge assortment of characters to pick from that could be played in any level after completion utilizing "free play" mode, which would become a staple feature in the series going forward. Starting out with a franchise as prolific and renowned as Star Wars was the smartest move TT Games could have made, and it's hard to imagine that this was the game they would make that would be the template for almost every game they made after it.
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